Post by Nightmare Community on Dec 18, 2011 20:21:15 GMT -5
Name: Ezza
Copyright: Ezza
Author: Ezza
Date: 28/07/11 09:55
*/
/*************************************************************************************************************/
#include <windows.h>
#include "stdio.h"
#include "stdlib.h"
#define Ammo 0x16FD05
#define KICK 0x52FA24
#define Aimbot 0x36D7AC
#define ALAKAZAM 0x2B0
#define GRAVITY 0x478AA8
#define KICK2 0x52FB50
#define BYPASS 0x99
#define MAGNET 0x461B65
#define DEFUSE 0x4747C2
#define PASANG 0x47ECB4
#define EXPERT 0x1E1BC
#define Tornado 0x46154D
#define wallshot 0x46CF24
#define Recoil 0x462544
#define Invicible 0x474424
#define Invicible4vs4 0x47AFE8
#define Invicible2 0x47AFD8
#define Respawn 0x478AA8
#define Respawn4vs4 0x47EFC8
#define Respawn2 0x47AFBC
// ====================================//
char AmmoON[66/2*2/1/2] = {0xC7, 0x02, 0x3C, 0x00, 0x00, 0x00, 0x52, 0xE8, 0x7F, 0x87, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x68, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00};
char AmmoOFF[66/2*2/1/2] = {0x52, 0xE8, 0x85, 0x87, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x68, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00, 0x55, 0x8B, 0xEC, 0x51, 0x89, 0x4D};
//BYTE VoteKickON[5] = {0x00, 0x00, 0x00, 0x00, 0x00}; // ON VOTE
//BYTE VoteKickOFF[10] = {0x53, 0x54, 0x52, 0x5F, 0x41, 0x43, 0x4B, 0x5F, 0x46, 0x4F}; // OFF VOTE
BYTE VoteKickON1[16] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00};//, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; // ON VOTE
BYTE VoteKickOFF2[45] = {0x53, 0x74, 0x72, 0x69, 0x6E, 0x67, 0x00, 0x00, 0x53, 0x54, 0x52, 0x5F, 0x41, 0x43, 0x4B, 0x5F, 0x46, 0x4F, 0x52, 0x43, 0x49, 0x42, 0x4C, 0x59, 0x52, 0x45, 0x4D, 0x4F, 0x56, 0x45, 0x5F, 0x4B, 0x49, 0x43, 0x4B, 0x45, 0x44, 0x5F, 0x42, 0x59, 0x5F, 0x56, 0x4F, 0x54, 0x45}; // OFF VOTE
char AmmoON1[66/2*2/1/2] = {0xC7, 0x02, 0x3C, 0x00, 0x00, 0x00, 0x52, 0xE8, 0x7F, 0x85, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x68, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00};
char AmmoOFF2[66/2*2/1/2] = {0x52, 0xE8, 0x85, 0x85, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x64, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00, 0x55, 0x8B, 0xEC, 0x51, 0x89, 0x4D};
//BYTE VotekickON[29] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
//BYTE VotekickOFF[29] = {0x52, 0x45, 0x4D, 0x4F, 0x56, 0x45, 0x5F, 0x53, 0x54, 0x41, 0x52, 0x54, 0x5F, 0x46, 0x41, 0x49, 0x4C, 0x41, 0x59, 0x45, 0x52,0x53,0x00};
BYTE BombermanON[17]= {0xC7, 0x02, 0x3C, 0x00, 0x00, 0x00, 0x65, 0x6E, 0x61, 0x64, 0x65, 0x20, 0x6C, 0x69, 0x6D, 0x69, 0x74};
BYTE BombermanOFF[17]= {0x53, 0x65, 0x74, 0x20, 0x67, 0x72, 0x65, 0x6E, 0x61, 0x64, 0x65, 0x20, 0x6C, 0x69, 0x6D, 0x69, 0x74};
BYTE HPON[40]= {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
BYTE HPOFF[20]={0x53, 0x65, 0x74, 0x20, 0x68, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
BYTE OFF[7]= {0x80, 0x86, 0x3F, 0xED, 0xBE, 0x77, 0x3C};
BYTE ON[7]= {0x81, 0x88, 0x40, 0xED, 0xBE, 0x77, 0x3C};
BYTE OFF1[8]= {0x80, 0x66, 0x40, 0x65, 0x6E, 0x75, 0x6D, 0x20};
BYTE ON1[8]= {0x81, 0x67, 0x41, 0x66, 0x6E, 0x75, 0x6D, 0x20};
BYTE KOPLAKON[3]= {0x6C, 0x00, 0x5A};//, 0x3F};
BYTE KOPLAKOFF[3]= {0x6C, 0xC1, 0x76};//, 0x3F};
BYTE UNTITLEON[40] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
BYTE UNTITLEOFF[4]= {0x6C, 0xC1, 0x56, 0x40};
BYTE UNTITLE2ON[8] = {0x00, 0x00, 0x00,0x00, 0x00, 0x00,0x00, 0x00};
BYTE UNTITLE2OFF[8] = {0x48, 0x45, 0x41,0x44, 0x53, 0x48,0x4F, 0x54};//, 0x00, 0x00};
//BYTE UNTITLE2OFF[10]= {0xC6, 0xC4, 0xC0, 0xCF, 0xC0, 0xBB, 0x20, 0xC2, 0xFC, 0xC1};
char AmmoON3[66/2*2/1/2] = {0xC7, 0x02, 0x3C, 0x00, 0x00, 0x00, 0x52, 0xE8, 0xCF, 0x83, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x68, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00};
char AmmoOFF3[66/2*2/1/2] = {0x52, 0xE8, 0xD5, 0x83, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x64, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00, 0x55, 0x8B, 0xEC, 0x51, 0x89, 0x4D};
BYTE UNTITLEON1[4] = {0x01, 0x01, 0x01, 0x01};
char AmmoON0[66/2*2/1/2] = {0xC7, 0x02, 0x3C, 0x00, 0x00, 0x00, 0x52, 0xE8, 0xBF, 0x76, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x68, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00};
char AmmoOFF0[66/2*2/1/2] = {0x52, 0xE8, 0xC5, 0x76, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x64, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00, 0x55, 0x8B, 0xEC, 0x51, 0x89, 0x4D};
BYTE wallshotON[4] = {0x00, 0x00, 0x00, 0x00};
BYTE wallshotOFF[4] = {0x80, 0x41, 0x40, 0x00};
BYTE VoteKickON9[10] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; // ON VOTE
BYTE VoteKickOFF9[10] = {0x52, 0x45, 0x4D, 0x4F, 0x56, 0x45, 0x5F, 0x53, 0x54, 0x41}; // OFF VOTE
BYTE VotekickON[21] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
BYTE VotekickOFF[21] = {0x52, 0x45, 0x4D, 0x4F, 0x56, 0x45, 0x5F, 0x4B, 0x49, 0x43, 0x4B, 0x45, 0x44, 0x5F, 0x42, 0x59, 0x5F, 0x56, 0x4F, 0x54, 0x45};
LPTSTR AkatsukI = "PointBlank.i3exec";
DWORD dwBase, NextProtection;
int snHDD (void)
{
}
UCHAR szFileSys[255],szVolNameBuff[255];
DWORD dwMFL,dwSysFlags;
DWORD dwSerial;
LPCTSTR szHD = "C:\\";
DWORD adrRESPAWN, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, adrDEATH, NextProtection = 0;
//===============================================================================================================================================================================================================================//
char __fastcall FC(void* address, int* val, char bytes)
{
DWORD d, ds;
VirtualProtect(address, bytes, PAGE_EXECUTE_READWRITE, &d);
memcpy(address, val, bytes);
VirtualProtect(address,bytes,d,&ds);
return -1;
}
int Fetran = 0;
DWORD __fastcall Fetran_cakepZ(LPCVOID MCR)
{
Beep(300,300);
while (1) {
DWORD adrRESPAWN1 = 0;
DWORD adrRESPAWN2 = 0;
DWORD adrRESPAWN3 = 0;
DWORD adrRESPAWN4 = 0;
DWORD adrRESPAWN5 = 0;
DWORD adrRESPAWN6 = 0;
DWORD adrRESPAWN7 = 0;
DWORD adrRESPAWN8 = 0;
DWORD adrRESPAWN9 = 0;
DWORD adrRESPAWN10 = 0;
DWORD adrRESPAWN11 = 0;
DWORD adrRESPAWN12 = 0;
if (GetAsyncKeyState(VK_F7)&1)
{
Beep(300,300);
DWORD HAMIMGANTENG =(DWORD)GetModuleHandleA("PointBlank.i3exec");
adrRESPAWN1 = HAMIMGANTENG + (DWORD)DEFUSE;
FC((void *)(adrRESPAWN1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrRESPAWN2 = HAMIMGANTENG + (DWORD)PASANG;
FC((void *)(adrRESPAWN2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
}
//===============================================================================================================================================================================================================================//
DWORD adrKICK = 0;
if (GetAsyncKeyState(VK_F10)&1)
{
Beep(300,300);
DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");
MessageBeep(MB_ICONINFORMATION);
adrKICK = dwBase + (DWORD)KICK;
FC((void *)(adrKICK),(void*)(PBYTE)HPON,40);
}
if (GetAsyncKeyState(VK_F11)&1)
{
Beep(300,300);
DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");
MessageBeep(MB_ICONINFORMATION);
adrKICK = dwBase + (DWORD)KICK2;
FC((void *)(adrKICK),(void*)(PBYTE)HPON,40);
}
//===============================================================================================================================================================================================================================//
DWORD adrAmmo = 66/2+33/2-33;
DWORD CheatCalled = 5/3;
if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
{
if (GetAsyncKeyState(0x01)&0x8000)//Sempak untuk Tero
{
DWORD Bool = (DWORD)GetModuleHandleA(AkatsukI);
if (Bool > 0) {
adrAmmo = Bool + (DWORD)Ammo;
DWORD CheatCalled = (DWORD)GetModuleHandleA(AkatsukI)+ BYPASS;
FC((void *)(adrAmmo),(int*)(PBYTE)AmmoON0,66/2*2/1/2);
{
Sleep(100.10); //10
}
FC((void *)(adrAmmo),(int*)(PBYTE)AmmoOFF0,66/2*2/1/2);
}
}
}
//===============================================================================================================================================================================================================================//
DWORD adrAmmo1 = 66/2+33/2-33;
DWORD CheatCalled1 = 5/3;
if (GetAsyncKeyState(0x01)&0x8000)//Sempak untuk Tero
{
DWORD Bool = (DWORD)GetModuleHandleA(AkatsukI);
if (Bool > 0) {
adrAmmo1 = Bool + (DWORD)Recoil;
DWORD CheatCalled = (DWORD)GetModuleHandleA(AkatsukI)+ BYPASS;
FC((void *)(adrAmmo1),(int*)(PBYTE)"\x6C\x00\x5A", 3);
{
Sleep(100);
}
FC((void *)(adrAmmo1),(int*)(PBYTE)"\x6C\xC1\x76", 3);
}
}
Sleep(10.1);
}
return (0);
}
OFFSET Cari Yang Baru Sendiri Ya bro.. ;D ;D